Gamification Model Canvas
The Gamification Model Canvas consists of nine sections that break down the key elements in designing gamification projects.
According to Sergio Jimenez some years ago, when he decided to use gamification in his new lifestyle, the main concern was how to break down game-thinking and game mechanics into understandable elements for professionals working in non-game environments. The idea was to get the most out of their experience to find game-based solutions.
As Canvanizer explains gamification uses game-thinking and game mechanics in non-game environments to solve problems. It’s application can be seen in all sectors to engage people in areas such as marketing, human resources and education, for personal development or innovation purposes.
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